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 War PAtch 2.0 : enjoy

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clindor
Rang 2 - Apprenti
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Messages : 157
Date d'inscription : 28/09/2010
Age : 45
Localisation : Landes

MessageSujet: War PAtch 2.0 : enjoy   Lun 27 Déc - 13:45

Pas mal de changement mais je ne sais pas si c'est officiel ou juste un souhait de joueur US. A prendre avec des pincettes donc.

EDIT
Alors il s'agit bien d'un délire US mais bon intéressant à lire et à commenter.

En tout cas il ya des trucs pas cons la dedans surtout au niveau des classes.

Warhammer – The Lost Cities

Note: 2.0 Wishful Patch Notes: After asking all my friends what it would take to get them back and to grow the game, see below and enjoy...



-The soil in the Dwarven, Greenskin and Elven lands has
grown strong and the Skaven repelled. The Skaven RVR experience will only be
available now in the Empire pairing. The Dwarf/Greenskin and Elf pairings will
now revert to the previous locking mechanism.

-Destruction and Order will now have to lock all three
pairings in order to unlock the opposing city. The pairing locks have been
extended to 4 hours.

New Content:

-We have introduced seven new scenarios.

-We have introduced the following cities into War: Dwarf,
Greenskin, Dark Elf, High Elf

These cities will only be available as part of a City
defense and not for normal game play. Inevitable City and Altdorf will remain
the central cities for vending, banking, etc.

-The /duel command is now active. This command will only be available if you are NOT RvR flagged. When any player reaches 5% health, that duel is over and the winner (whoever has highest health) declared. You can not die in a duel and no loot, experience or renown is rewarded.


General Game Fixes:

-Players will no longer get stuck. If a player is a member
of a group, a group member may throw them a rope using the ‘/rope’ command.
This will only work up to 5’. If a player is not in a group and becomes stuck,
the player will automatically be moved 5’ away within 10 seconds.

-Players will no longer receive renown in a War Camp. The
area that determines whether a player is under the protection of a War Camp has
been decreased. The area that determines how many players are RvR flagged for
AAO has been decreased to only include the RvR zones.

-All scenarios now have war camp barriers that will not
allow opposing players to enter or target them (remember Grovod Caverns!).

-We have fixed various issues with lag and reaching renown
rank 84 or above.

-Liniments will now last 60 minutes and persist through
logging off or on.

-Renown ranks have been adjusted and the amount slightly
lessoned to reach the goal of 100. After this adjustment players will log in
and receive a positive adjustment to their renown. Note: This adjustment will
not let players advance greater than two levels.

-Players may now receive rested renown. This will have two
effects. It will hopefully reduce the amount of AFK players but will also
encourage players to again play their alts if they chose.

-Banner prices have been reduced to 20 silver. Banners may
be summoned in 3 seconds and instantly deployed. If the player deploys a banner
and is destroyed, that player’s banner will also be destroyed. Players will no
longer be able to capture the opposing realms banners. If a player is not
within 45’ of their banner, that banner will disappear after 120 seconds and be
mailed back to them.

The Doomflayer and Warpforged armor have had their levels
adjusted.

-The Doomflayer set will now be available to equip from
levels 86 (Gloves), 87 (Boots), 88 (Shoulders), 89 (Helm) and 90 (Breastplate).

-The Warpforged set will now be available to equip from
levels 96 (Gloves), 97 (Boots), 98 (Shoulders), 99 (Helm) and 100
(Breastplate).

The Doomflayer and Warpforged sets now have (4) different
graphics available for each piece. You may select your set graphic by visiting
the Capital city and viewing these on the armorer. The default graphic may be
changed by visiting the ‘armorer’ next to these displays.

-Stat debuff will no longer stack. Only the highest stat
debuff will take effect.

Characters will now be able to cross server que for
scenarios.

-A new scenario ranking system is in place and will now
allow players to view ‘their rank’ on the Realmwar page.

-The Realmwar page now works and will correctly display a
characters inventory and all item descriptions.

Forums will now correctly display the players ‘main’ and
guild. A player’s main is selected in the profile.

The ‘highest renown holders of all times’ statues in the
Capital Cities have been removed. These have been replaced by the player on
each server that has, “The most scenario deathblows’ (center), the ‘most guild
leaders killed’, the ‘most renown gained’, the ‘most scenarios won’, the
‘highest heals in a scenario’, ‘the most damage in a scenario’, ‘the most
damage mitigated’ (new) and ‘the highest scenario ranked group (all servers)
*montage statue of multiple character types*. These will be refreshed during
the weekly server reboots and only display characters currently active (within
30 days).

Thonquil’s Incursion has been modified and numerous bugs
fixed.

-The amount of players for the Incursion has been reduced to
12 on each side.

-If there is a player imbalance, the instance will shut down
after 60 seconds.

-There are new quests available in every RvR zone that will award 5 crests for every 100 class kills.


There have been modifications to all classes. These
modifications will result in all players having their renown and mastery points
refunded.

-Each class now has a Supreme Mastery Tree. This tree will
only be unlocked if at least 20 points were spent in one tree.

-Each Supreme Mastery Tree will have 3 purchasable effects:

Rank 1 (costs 2
mastery points): Each X Tree ability has increase in potency by X. Where ‘X’ is
the amount spent in the Supreme Mastery Tree.

Rank 2 (costs 2 mastery points and requires Rank 1 to be
purchased): All Stats are now increased by 10%.

Rank 3 (costs 3 mastery points and requires Rank 2 to be
purchased): All your cooldowns are reduced by 25%.

Morales have been adjusted. All morale abilities will no
longer be affected by Global Cooldown.

Players who damage and de-taunt a target, will have their
damage on that target reduced by 50% as well for the duration of de-taunt.

The following classes have had abilities adjusted:

Archmage:

-Transfer Force has had its potency and duration reduced.

-Mistress of the Marsh has had is effective area reduced to
match its graphic size.

-Scatter the Winds will no longer reduce heals by 50% but
will increase healing to you by 50%.

Shaman:

-Pass it On will now reduce the AP costs on your heals by
50% any time you critically heal.

-Stiky Feetz has had its effective area reduced to match its
graphic size.

-Gork’s Barbz will no longer reduce heals by 50% but will
increase healing to you by 50%.

Bright Wizard:

-The amount of explosion has been reduced but its chance to
occur has been increased.

-The Bright Wizard mechanic has now changed to maximum
Combustion +15% Crit, +50% Critical Damage.

-Stop Drop and Roll has been changed to be a self-buff that
will knock down the first attacker to strike the bright wizard, for a three
second duration.

-Cauterize has been mirrored to Sorcerers (called Absolute
Zero)

-Ignite now has a 10 second cooldown.

Sorcerer:

-The amount of backlash has been reduced but it chance to
occur has been increased.

-The Sorcerer mechanic has changed to a maximum Dark Magic
+15% Crit, +50% Critical Damage.

-The Sorcerer now has an ability called Absolute Zero that
will remove one Hex, Ailment or Curse.

-Chillwind now has a
10 second cooldown.

Engineer:

-Expert Skirmisher has been modified to increase damage by
25% while within 20’ of your target.

-Engineers have a new ability called ‘Self Destruct’. This
ability is on a 2 min cooldown and will do 5000 damage to one target but after
using the ability the engineer dies.

-Electromagnet will now also make you immune to damage for 4
seconds.

Magus:

-Close Quarters has been modified to increase damage by 25%
while within 20’ of your target.

-Wild Changing and Chaos Released will now increase damage
in their respective trees by 10%.

-Chaotic Rift will also make you immune to damage for 4
seconds.

Ironbreaker:

-The duration of Cave-In is now 3 seconds but may be used
with either a 2h or 1h.

Knight of the Blazing Sun:

-The effect of Heaven’s Fury (Stagger) will now begin its
immunity after the duration of the effect has ended.

-Efficient Swings has been changed to +15 Critical Hit rate
and 5% damage while using a 2 hander.

-Shatter Confidence has had its range reduced to 5’ (from 65’)

-Precision Strike will now ignore 800 armor instead of 25%
of the targets armor. This effect will be calculated prior to weapon skill
contribution.

-Damage over time from Blazing Blade will now have Strength
contribution.

Black Guard:

-Enraged Beating is now called Enraged Beatdown and will
knock your target down for 3 seconds with either a 2h or a 1h.

Chosen:

-The effect of Quake (Stagger) will now begin its immunity
after the duration of the effect has ended.

-Seeping Wound will reduce the targets Spirit resistance by
371.

-Ravage now has a 5 second cooldown.

-Cleave now does Spirit Damage but has had its base damage
reduced.

-Oppresing Blows will now increase Critical Hit rate by 15%
and damage by 5% while using a Great Weapon.

-Relentless is now Spirit damage.

-Bane Shield will now have contribution from Strength.

Runepriest:

-Grungi’s Gift will now heal the you for 50% of what it
heals the target for (this will be an additional 50% if the Runepriest targets
itself).

-Rune of Immolation will now also debuff your target’s
Elemental resistance by 371.

Zealot:

-Flash of Chaos will now heal you for 50% of what it heals
your target for (this will be an additional 50% if you target yourself).

-Warp Reality will now also debuff your target’s Corporeal resistance
by 371.

Shadow Warrior:

-Guerilla Training has been changed to increase Critical Hit
chance by 10% and Critical Hit Damage by 5%

-Expert Skirmisher has been modified to increase damage by
25% while within 20’ of the target.

Slayer:

-Shatter Limbs will now only effect abilities that have a
cooldown, not instant cast abilities.

-Spellbreaker now has a 5 second cooldown.

Choppa:

-Get to the Choppa can now only be cast while holding still.

-Chop Fasta has its cooldown reduced to 20 seconds and will
last 10 seconds.

Swordmasters:

-Greatweapon Mastery will now increase damage by 15% and
Parry by 10%

-Intimidating Blow will now deal damage and stagger one opponent
for 9 seconds. Its ability to remove morale has been removed.

Black Orcs:

-Guud at Big Choppin! Will now increase damage by 15% and
Parry by 10%

-Waaaaagh! Will now also reduce groupmates cooldowns by 5
seconds for 10 seconds.

Warrior Priest:

-Guilty Soul has been changed to any time you Critically
Hit, the targets incoming heals are reduced by 50%.

-All Prayers will now have an internal cooldown of 2
seconds.

-Group Heals can be set back.

-Purify will now really cost Righteous Fury and only remove
one Hex or Curse.

-Cleansing Power has been mirrored to the Disciple of
Khaine.

-Divine Assault will now heal X +500 to your defensive target,
where X is it’s normal damage. It has now been moved to the Path of Grace.

-Grace of Sigmar will now allow Devine Strike to heal 150% +
500 of damage it deals. Sigmar’s Radiance will now heal 100% + 500 of damage it
deals.

Disciple of Khaine:

-Khaines Bounty is now 8 points into the Path of Dark Rites.

-Restored Motivation has been changed to remove one Hex or
Curst from all group members and is now at 4 mastery points.

-Rend Soul will always heal X +500 to your defensive target,
where X is its normal damage.

-Empowered Transfer will now allow Consume Essence to heal
for 150% + 500 of damage it deals. Transfer Essence will now heal for 100% +
500 of damage it deals.

-Rend Soul has been moved to the Path of Sacrifice tree.

White Lions:

-Pounce now has a 5 second cooldown.

-Baited Trap will now heal you for 1000 health and increase
your armor by 1500 any time your pet is killed.

-Thin the Herd will now also increase healing to you and
your white lion by 50%.

Marauder:

-Terrible Embrace will now be considered a melee ability. If
the ability fails, the marauder will be launched toward the target.

Witch Hunter:

-Torment will now ignore 2400 armor instead of all armor.

Witch Elf

-Agonizing Wounds will now ignore 2400 armor instead of all
armor.

-Pierce Armor will now reduce your targets armor by 900 as
well as its normal effects.



Dernière édition par clindor le Lun 27 Déc - 14:47, édité 1 fois
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MessageSujet: Re: War PAtch 2.0 : enjoy   Lun 27 Déc - 14:14

Vraiment sympa ce patch note mais 0 prendre avec des pincettes tant qu'il n'y a pas d'annonce officielle Very Happy

Tu pourrait ajouter la source de ce patch note Clindor ?
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MessageSujet: Re: War PAtch 2.0 : enjoy   Mar 28 Déc - 0:22

Surement un destru pour dire ça

White Lions:
-Pounce now has a 5 second cooldown.

Super utile de passer à 5sec... Il y a peut être d'autre points à revoir avant ?

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clindor
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MessageSujet: Re: War PAtch 2.0 : enjoy   Mer 29 Déc - 15:10

Etant donné que ce n'est même pas une source officielle mais bien qq joueurs US qui délirent (destrus en plus) on peut fermer ce post ou le delete.
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MessageSujet: Re: War PAtch 2.0 : enjoy   

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